Nice game! I tried it at the Movistar flagship just yesterday, and I wanted more!!
It's a little tricky, people can download it on Linux but there's no instructions so I'll leave the way I used to run the file on the shell.
1) Download the files (haha, maybe obvious but YOU NEVER KNOW)
2) Extract your files in some folder. Remember the place where you extracted them. You can do this mannually or with the "unzip" command before step 4.
3) Open your console. Write "cmd" on the search bar on the Menu.
4) Now go to the place you have in mind. Where the file is. You can do this using "ls" to see where you are and "cd /writeheretheplace" to move between directorys.
5) Then type chmod +x name_of_file.sh to make the file an executable
6) And finally type sh ./name_of_file.sh to execute it
And that's it!! :D everytime you want to run the game just go 3, 4 and then 7
This is a very pretty game! I didn't have the chance to play it yet, but man it is gorgeous! I'm also very curious about the voice acting, since it seems you're pretty proud of it! Not to mention the story seems compelling!
I'll try to play soon, but I wanted to ask a couple of questions beforehand.
First, I wanted to know if it's an interactive visual novel or a kinetic one? I'd tend to say it has some choices, but it's hard to tell, and I like to know before starting.
Also, I see it includes romance, but (if it has choices and multiple endings) is it straight or gay romance (or both)? I'm fine with both - again, it's for the sake of knowing what I'm getting into haha!
On a side note, I'd suggest you actually put that on the game page. I mean, about if it's kinetic or interactive, and about the kind of romances included. Sometimes players decide if they're interested enough in the game based on that. Heck I do that too if I'm not sure about a game from the story, characters and art alone!
Oh yeah, and also, I love to play games in their "original" language, if I understand it. But in this case, I speak and understand english, french AND spanish, sooo... which one is the original one? The one you're writing the story in?
Thank you and sorry for the amount of questions before even starting!
Hey there! Thanks a lot for your kind words and for reaching out, here are the answers!
-It's meant to be interactive, though I'll be the first to admit that the first chapter gives off the impression of quite a linear VN. From the second chapter on, there are bigger changes in the plot, and I intend for a genre shift in chapter 4 with bigger chances for a non-linear plot (aka node-based exploration and stat rasing, but don't take my word for it yet, that's months ahead in development, haha)
-Romance isn't the main focus, so that's why I'm abstaining from commenting on it :,D I'd rather players discover the protagonists' sexuality as they (both the characters and the player) get to know themselves better. The first chapter focuses on straight romance option, though it doesn't quite count as such in-universe (can't explain without getting into spoilery territory, sorry! It's all addressed in-game :>)
-Waiting to have more tangible info on everything ever to make a proper page, with a cool trailer and everything, another of those chores that piles up on my development list. But yeah, it'd be lacking a romance list since the game is a lot more about meeting every character and learning their stories than romancing them per se.
-I'm Spanish, but it was written in English from the start! I did give it quite a flowery, XVIIth century-esque tone in Castilian Spanish, so if your vocabulary is advanced enough there (Spanish players thought some words were made-up, beware!) I'd recommend playing it that way. The only voice acting available is the English one for now, so it shouldn't be a problem either way!
Let me know if you have any more questions, hope you enjoy the game! <3
Oh, I see! Well, I get your point, about romance not being the main focus, then it's allright I guess - having the surprise isn't bad either haha!
And yeah, often the first chapter of a visual novel is less interactive than the following ones, as it's the introduction.
As for my spanish, yeah, I'm totally fluent in spanish and I've read books written in that kind of old tone - I love it! So I guess I'll play both the english and the spanish versions haha!
I'm really excited to play! I should have time this saturday, so I'll probably comment more once I'll be done - and I'll surely have more questions at that point!
hi i cant download well it keeps stop downloading idk whats happening pls help me
after 1 hour its done thx game :D
and the audio so clear this is cool man you have voice audios thats freaking cool the other like i read theres no voice audios i getting bored like that novels :/ but this is cool thou
hi there! OMG okay it's the first time I do something like this
I'm a gameplay youtuber and I specially love supportting projects and furry. So I'm going to do a gameplay of this game after I finish Nekojishi and I was wondering if you would like me to put some page you could have or something for giving you the best support for your project ^^
I didn'te play it yet, but your art is amazing and I can't wait for the story!
Really my Best wishes for you we need more things like this in the furry community.
To be honest...I don't think this is even worth all the time, considering I get bored by reading a lot, Yeah I understand it's a "Visual novel" but seriously, I think this has just came as generic and boring as most Furry "Visual novels" available on furaffinity, I do wish to see more Furry projects and games, but honestly, if you want to make something more relatable and less boring, try to NOT make another Furry visual novel, it's already oversaturated with Harem games and even so, it doesn't offers a big incentive for players to get engaged, I'm not telling you to stop being a game developer, but you should probably try something else that is not a visual novel to keep your players engaged on it, otherwise it will become yet another generic visual novel, Story in games is important, but so is gameplay, and the gameplay here is just...read and choose, you should Aim for something more interactive for players
Let me stop you for a bit there: this is not a harem. The aim of this game is to meet every character and learn their stories, from your boss to the guard who hangs out around the market, not to collect girls.
My intention isn't really amusing anyone but myself, hence why it's free, and sharing a story with all of you which I personally enjoy. The highlight of this game for me is its superb voice acting, for I couldn't be prouder of them, and anything else I can offer with my art and writing being a single person taking care of everything.
My story is just that, a story. And very focused on being a story from minute 1. If you wish for more interactive visual novels, there's a huge range from something more novel-like such as Telltale's work, or something more heavy on gameplay such as Bioware's games. If you want it to be specifically furry, may I suggest Stories: The Path of Destinies? It was really good and imaginative!
But basing most of your review on "I get bored reading, make it more amusing" is complaining about something that simply isn't suited to your tastes nor targeted at you as a potential demographic.
"Let me stop you for a bit there: this is not a harem"
Never said it was, just said, it's oversaturated and if you wish to keep going there, go ahead but you're going to need to make it MORE engaging, other than just putting animations and expecting people to play it like that.
"My intention isn't really amusing anyone but myself"
that's great, it's definitely nice to be a developer who also amuses himself, but think about your possible target audience, you think they will think about that? remember what's amusing to you, it's not neccessarily amusing to anyone else.
"The highlight of this game for me is its superb voice acting"
Good, that's great and nice to be proud of it, but don't just have ONE thing be the highlight, specially something like voice acting, in order for voice acting to matter even more is to make the story engaging and gameplay engaging to in the case of Games.
"My story is just that, a story. And very focused on being a story from minute 1. If you wish for more interactive visual novels, there's a huge range from something more novel-like such as Telltale's work, or something more heavy on gameplay such as Bioware's games. If you want it to be specifically furry, may I suggest Stories: Path of Destinies? It was really good and imaginative!"
Aaaand here is your problem, I know, your game it's free, that's cool, but still you need criticism, like everyone else, you're a game developer like me, or like a lot of people around this web, saying
"My story is good for 1 minute" just makes me think you're very sensitive to criticism, even if it's a 1 minute story, put all of your effort to make it matter and impact the player, again, just make a visual novel with voice acting and random expressions, isn't engaging enough, you need to put a little more effort into it.
"But basing most of your review on "I get bored reading, make it more amusing" is complaining about something that simply isn't suited to your tastes nor targeted at you as a potential demographic."
Here is an Advice Marketing wise, don't ever scare your customers away like that or tell them "it's not for you", NO, Criticism Matters a lot, again, you're a game developer, you need to learn to listen to complaints and see what you can do next time, otherwise, scaring away potential customers will make it hard for you to sell games when you actually need to sell a game, maybe you're a hobby developer, and that's great but even if you're a hobby developer, you still need to apply this to you, there is a Difference between a Hater and a Customer who tried the product and it's trying to help you to make it better.
In Short:
What I meant was, you've got potential, but DO IT better, ever heard the saying "execution matters" ? here it is, you need better execution, you want to make a visual novel? Great, but make it more engaging, don't throw me the "It's just for me" because, that's a mentality that kills Game development, you need to develop for YOU and YOUR CUSTOMERS, if a Customer tells you something, try to listen, don't shield yourself like that, sorry for the big response, but really, I love the Furry fandom, and when I meet Furry game developers, you gonna bet I do my best to criticize them, so they can make a GREAT job, you have a potential as seen by the story and VA, all you need, it's to execute it better and don't go into "Klace mode" of "It's because i made it for myself, i'm great" go for a much better aim, sorry if I sounded rude at first, but yeah, that's what I meant.
Good afternoon, thank you for your extended review. Here are my thoughts in exchange. I want to make sure that this doesn't come off as arguing; I think that your thoughts are valid, but I'm trying to share my own view about the project.
My intended audience, thankfully, has shown great interest in the game as is. I always think of my audience, of course, and what my intended demographic IS composed of: "16-30, likely male, most likely a fantasy and comedy reader (ideally a discworld fan), enjoys comics and/or animation and isn't bothered by furry art or is furry. Would enjoy text-rich novels and heavy lore as a byproduct of the fantasy reader part." I seek criticism from these people all the time, and make adjustments based on their reactions.
If you get tired by reading a lot and look for something more dynamic, you're objectively outside of the part of the audience that I intend to reach, and there's nothing wrong with that! But what it means is that this game is made with someone different in mind. You're the first person to bring up any of this, but there will surely be more in years to come. In this case, you're a very small fraction of the playing base.
The point is, what you require isn't the same as what most of my audience requires and the game isn't tailored to suit your likes for that reason, hence my previous post. Changing the gameplay would alienate the people that I make the game for, and I honestly wouldn't care for it either. I suggested the games I suggested because I enjoyed them, but I wanted to make a point that I didn't want my game to look anything close to either of them at the end of the day.
On another tangent, I never said my story is "good for one minute" but that it is meant to be a story —a novel— from minute one. And it's written to be obvious in its way of tarting with a narrator that presents a text heavy introduction. This is meant to be a book with complements, not a story heavy game. "Effort", as you mentioned, has been put into making it so; three months, just me, taking care of everything day by day. And I honestly love the result, it's all I ever wanted it to be.
If after this you still think that I'm being selfish or shielding myself, I do apologize. If not, I'd be thankful for having you around in future developments.
Well I hope we do keep contact after this, if you have any other projects in mind, I hope to see them soon, I think you really have potential, but you also could expand your horizons a little, if you can make a visual novel, you could always try more genres, after all, the furry fandom seems to be stagnant on visual novels only, maybe you can make the difference later, but who knows, c: also I think your characters are indeed cute, lol.
Really loving the story so far, and the characters really make the game, they all have such unique personalities. Did a little LP for my channel for the demo, and can't wait for the full thing!
Can, and will do for the new video, which just came out! Like I said, I love the demo, and there should be one more video after this one, so I can't wait for the full game!
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Nice game! I tried it at the Movistar flagship just yesterday, and I wanted more!!
It's a little tricky, people can download it on Linux but there's no instructions so I'll leave the way I used to run the file on the shell.
1) Download the files (haha, maybe obvious but YOU NEVER KNOW)
2) Extract your files in some folder. Remember the place where you extracted them. You can do this mannually or with the "unzip" command before step 4.
3) Open your console. Write "cmd" on the search bar on the Menu.
4) Now go to the place you have in mind. Where the file is. You can do this using "ls" to see where you are and "cd /writeheretheplace" to move between directorys.
5) Then type chmod +x name_of_file.sh to make the file an executable
6) And finally type sh ./name_of_file.sh to execute it
And that's it!! :D everytime you want to run the game just go 3, 4 and then 7
Thank you so much for the info!! I'll add it right away to the description!
This is a very pretty game! I didn't have the chance to play it yet, but man it is gorgeous! I'm also very curious about the voice acting, since it seems you're pretty proud of it! Not to mention the story seems compelling!
I'll try to play soon, but I wanted to ask a couple of questions beforehand.
First, I wanted to know if it's an interactive visual novel or a kinetic one? I'd tend to say it has some choices, but it's hard to tell, and I like to know before starting.
Also, I see it includes romance, but (if it has choices and multiple endings) is it straight or gay romance (or both)? I'm fine with both - again, it's for the sake of knowing what I'm getting into haha!
On a side note, I'd suggest you actually put that on the game page. I mean, about if it's kinetic or interactive, and about the kind of romances included. Sometimes players decide if they're interested enough in the game based on that. Heck I do that too if I'm not sure about a game from the story, characters and art alone!
Oh yeah, and also, I love to play games in their "original" language, if I understand it. But in this case, I speak and understand english, french AND spanish, sooo... which one is the original one? The one you're writing the story in?
Thank you and sorry for the amount of questions before even starting!
Hey there! Thanks a lot for your kind words and for reaching out, here are the answers!
-It's meant to be interactive, though I'll be the first to admit that the first chapter gives off the impression of quite a linear VN. From the second chapter on, there are bigger changes in the plot, and I intend for a genre shift in chapter 4 with bigger chances for a non-linear plot (aka node-based exploration and stat rasing, but don't take my word for it yet, that's months ahead in development, haha)
-Romance isn't the main focus, so that's why I'm abstaining from commenting on it :,D I'd rather players discover the protagonists' sexuality as they (both the characters and the player) get to know themselves better. The first chapter focuses on straight romance option, though it doesn't quite count as such in-universe (can't explain without getting into spoilery territory, sorry! It's all addressed in-game :>)
-Waiting to have more tangible info on everything ever to make a proper page, with a cool trailer and everything, another of those chores that piles up on my development list. But yeah, it'd be lacking a romance list since the game is a lot more about meeting every character and learning their stories than romancing them per se.
-I'm Spanish, but it was written in English from the start! I did give it quite a flowery, XVIIth century-esque tone in Castilian Spanish, so if your vocabulary is advanced enough there (Spanish players thought some words were made-up, beware!) I'd recommend playing it that way. The only voice acting available is the English one for now, so it shouldn't be a problem either way!
Let me know if you have any more questions, hope you enjoy the game! <3
Oh, I see! Well, I get your point, about romance not being the main focus, then it's allright I guess - having the surprise isn't bad either haha!
And yeah, often the first chapter of a visual novel is less interactive than the following ones, as it's the introduction.
As for my spanish, yeah, I'm totally fluent in spanish and I've read books written in that kind of old tone - I love it! So I guess I'll play both the english and the spanish versions haha!
I'm really excited to play! I should have time this saturday, so I'll probably comment more once I'll be done - and I'll surely have more questions at that point!
Awesome! Looking forward to your reply then! <3
when next update 0w0
In a month and something, I'll spend February moving so I had to push back the deadline ;w;
All good I just love game so much and the animation so much
love the story and the art style.
hi i cant download well it keeps stop downloading idk whats happening pls help me
after 1 hour its done thx game :D
and the audio so clear this is cool man you have voice audios thats freaking cool the other like i read theres no voice audios i getting bored like that novels :/ but this is cool thou
I'm glad you like it!
And that sounds like it may have been a connection issue ^^
hi there! OMG okay it's the first time I do something like this
I'm a gameplay youtuber and I specially love supportting projects and furry. So I'm going to do a gameplay of this game after I finish Nekojishi and I was wondering if you would like me to put some page you could have or something for giving you the best support for your project ^^
I didn'te play it yet, but your art is amazing and I can't wait for the story!
Really my Best wishes for you we need more things like this in the furry community.
Farewell ^^
Hey there! Thank you so much, I love watching gameplays!
If you would like to support me, please add a link to my patreon https://www.patreon.com/thehayseedknight and my twitter account https://twitter.com/SandraMJdev in the video or video description.
Hope you'll like it! And just one last recommendation — play with voices on, I'm more proud about the voice acting than the art <3
Thanks again!
Oh! All of the art in this is lovely, and I loved the music!
Woot! Will play asap! :D
(also congrats on releasing the demo! :D)
To be honest...I don't think this is even worth all the time, considering I get bored by reading a lot, Yeah I understand it's a "Visual novel" but seriously, I think this has just came as generic and boring as most Furry "Visual novels" available on furaffinity, I do wish to see more Furry projects and games, but honestly, if you want to make something more relatable and less boring, try to NOT make another Furry visual novel, it's already oversaturated with Harem games and even so, it doesn't offers a big incentive for players to get engaged, I'm not telling you to stop being a game developer, but you should probably try something else that is not a visual novel to keep your players engaged on it, otherwise it will become yet another generic visual novel, Story in games is important, but so is gameplay, and the gameplay here is just...read and choose, you should Aim for something more interactive for players
Let me stop you for a bit there: this is not a harem. The aim of this game is to meet every character and learn their stories, from your boss to the guard who hangs out around the market, not to collect girls.
My intention isn't really amusing anyone but myself, hence why it's free, and sharing a story with all of you which I personally enjoy. The highlight of this game for me is its superb voice acting, for I couldn't be prouder of them, and anything else I can offer with my art and writing being a single person taking care of everything.
My story is just that, a story. And very focused on being a story from minute 1. If you wish for more interactive visual novels, there's a huge range from something more novel-like such as Telltale's work, or something more heavy on gameplay such as Bioware's games. If you want it to be specifically furry, may I suggest Stories: The Path of Destinies? It was really good and imaginative!
But basing most of your review on "I get bored reading, make it more amusing" is complaining about something that simply isn't suited to your tastes nor targeted at you as a potential demographic.
Have a good day, and thanks for the review!
Okay Let me reply to all your points
"Let me stop you for a bit there: this is not a harem" Never said it was, just said, it's oversaturated and if you wish to keep going there, go ahead but you're going to need to make it MORE engaging, other than just putting animations and expecting people to play it like that.
"My intention isn't really amusing anyone but myself" that's great, it's definitely nice to be a developer who also amuses himself, but think about your possible target audience, you think they will think about that? remember what's amusing to you, it's not neccessarily amusing to anyone else.
"The highlight of this game for me is its superb voice acting" Good, that's great and nice to be proud of it, but don't just have ONE thing be the highlight, specially something like voice acting, in order for voice acting to matter even more is to make the story engaging and gameplay engaging to in the case of Games. "My story is just that, a story. And very focused on being a story from minute 1. If you wish for more interactive visual novels, there's a huge range from something more novel-like such as Telltale's work, or something more heavy on gameplay such as Bioware's games. If you want it to be specifically furry, may I suggest Stories: Path of Destinies? It was really good and imaginative!" Aaaand here is your problem, I know, your game it's free, that's cool, but still you need criticism, like everyone else, you're a game developer like me, or like a lot of people around this web, saying
"My story is good for 1 minute" just makes me think you're very sensitive to criticism, even if it's a 1 minute story, put all of your effort to make it matter and impact the player, again, just make a visual novel with voice acting and random expressions, isn't engaging enough, you need to put a little more effort into it.
"But basing most of your review on "I get bored reading, make it more amusing" is complaining about something that simply isn't suited to your tastes nor targeted at you as a potential demographic."
Here is an Advice Marketing wise, don't ever scare your customers away like that or tell them "it's not for you", NO, Criticism Matters a lot, again, you're a game developer, you need to learn to listen to complaints and see what you can do next time, otherwise, scaring away potential customers will make it hard for you to sell games when you actually need to sell a game, maybe you're a hobby developer, and that's great but even if you're a hobby developer, you still need to apply this to you, there is a Difference between a Hater and a Customer who tried the product and it's trying to help you to make it better.
In Short: What I meant was, you've got potential, but DO IT better, ever heard the saying "execution matters" ? here it is, you need better execution, you want to make a visual novel? Great, but make it more engaging, don't throw me the "It's just for me" because, that's a mentality that kills Game development, you need to develop for YOU and YOUR CUSTOMERS, if a Customer tells you something, try to listen, don't shield yourself like that, sorry for the big response, but really, I love the Furry fandom, and when I meet Furry game developers, you gonna bet I do my best to criticize them, so they can make a GREAT job, you have a potential as seen by the story and VA, all you need, it's to execute it better and don't go into "Klace mode" of "It's because i made it for myself, i'm great" go for a much better aim, sorry if I sounded rude at first, but yeah, that's what I meant.
Good afternoon, thank you for your extended review. Here are my thoughts in exchange. I want to make sure that this doesn't come off as arguing; I think that your thoughts are valid, but I'm trying to share my own view about the project.
My intended audience, thankfully, has shown great interest in the game as is. I always think of my audience, of course, and what my intended demographic IS composed of: "16-30, likely male, most likely a fantasy and comedy reader (ideally a discworld fan), enjoys comics and/or animation and isn't bothered by furry art or is furry. Would enjoy text-rich novels and heavy lore as a byproduct of the fantasy reader part." I seek criticism from these people all the time, and make adjustments based on their reactions.
If you get tired by reading a lot and look for something more dynamic, you're objectively outside of the part of the audience that I intend to reach, and there's nothing wrong with that! But what it means is that this game is made with someone different in mind. You're the first person to bring up any of this, but there will surely be more in years to come. In this case, you're a very small fraction of the playing base.
The point is, what you require isn't the same as what most of my audience requires and the game isn't tailored to suit your likes for that reason, hence my previous post. Changing the gameplay would alienate the people that I make the game for, and I honestly wouldn't care for it either. I suggested the games I suggested because I enjoyed them, but I wanted to make a point that I didn't want my game to look anything close to either of them at the end of the day.
On another tangent, I never said my story is "good for one minute" but that it is meant to be a story —a novel— from minute one. And it's written to be obvious in its way of tarting with a narrator that presents a text heavy introduction. This is meant to be a book with complements, not a story heavy game. "Effort", as you mentioned, has been put into making it so; three months, just me, taking care of everything day by day. And I honestly love the result, it's all I ever wanted it to be.
If after this you still think that I'm being selfish or shielding myself, I do apologize. If not, I'd be thankful for having you around in future developments.
Once more, thank you very much!
Well I hope we do keep contact after this, if you have any other projects in mind, I hope to see them soon, I think you really have potential, but you also could expand your horizons a little, if you can make a visual novel, you could always try more genres, after all, the furry fandom seems to be stagnant on visual novels only, maybe you can make the difference later, but who knows, c: also I think your characters are indeed cute, lol.
Thanks! I hope I can make something in the future that you'll enjoy to the fullest too! :D
Really loving the story so far, and the characters really make the game, they all have such unique personalities. Did a little LP for my channel for the demo, and can't wait for the full thing!
Hey, watching it right now! In the meantime, it'd be awesome if you could link to my twitter account https://twitter.com/SandraMJdev and patreon https://www.patreon.com/thehayseedknight :D
Can, and will do for the new video, which just came out! Like I said, I love the demo, and there should be one more video after this one, so I can't wait for the full game!
Here is the final part. Can't wait for the full game. I just loved all the characters, and really love the art style! Keep up the amazing work!
Hey, that's cute! I didn't have patience to play all the demo, but cute it certainly is.
Ahaha, honoring your username I see!
Any screenshots?
Just added them :)